- Voice chat added
- Text chat added for the European version
- Bandwidth detection, and adjustments to the network send bandwidth
- Players are not disconnected if a race starts when they are not ready, instead they can wait in the lobby until the next race
- Improved prediction of remote cars in multiplayer games
- Simple cheat detection added for modified data and known hacks
- The list of multiplayer games extended to show 100 games instead of 25
- Only one kick vote can be initiated per race for the same player
- Return to the list of multiplayer games when you exit the lobby and have previously been searching for a game
- The draw distance for dynamic objects increased
- Aspect ratio option added, widescreen support
- Manual gearbox option added
- Userdata added to network objects that can be used when making game modifications
- New command line options added (see below, in COMMAND LINE OPTIONS)
* BUG FIXES
- Fix for joining behind NAT devices
- Fix for crash when refreshing the list of games
- Fix for joining games that are just about to start
- Fix for derby hang, when all other players disconnect before the derby starts
- Fix for a hang when exiting the session at the same time as someone else is joining
- Fix for the sorting of the list of multiplayer games. Now it sorts games in the lobby, with the games with least amount of players first
- Fix for packet relaying between machines that cannot connect directly, now it uses bandwidth and latency for that
- Fix for disconnects or crashes in stunt modes with low bandwidth
- Fix for crash at the game start, just after the race has loaded
- Fix for crash in races or derbies when more than one player gets disconnected at almost the same time
- Fix for crash when searching for multiplayer games, and there's too many games in the list
- Fix for a cheat where you are able to wreck the same player multiple times in derbies
- Fix for time synchronization bug, when the PC clocks are running at different speed, caused the "No other players in the game" message to appear at the start of races
- Longer timeout for joining, it was failing before due to timeouts in certain cases
- Fix for the last character not appearing in the text chat for the North American version
- Fix for text chat when the player names contains number for the North American version
- Fixed a crash in the loading screen
- Force feedback improved a bit
- Fix for disappearing car in the desert town track
- Fix for tournaments skipping races
- Player details cannot be selected for players that are not fully connected
- Fix for kicked players being able to join the same game again
- Hardcoded 10% deadzone removed for steering wheels
* OUTSTANDING PROBLEMS
- Black/White screen at the start of races. It's unsure if this is fixed or not, as an effect of some of the other fixes.
- Sound issues with Creative sound cards. Use the WaveOut option in the game configuration to work around this problem.
- Engine sound too low in some cases. WaveOut might fix this problem too.
- Game freezes in mini-games with AMD dual core processors.