Upgrade Sid Meier's Railroads! to v1.1 with this patch.
Updates:
AI - AI now takes industry potential into consideration when making route decisions.
AI - Changed AI's criteria for building new trains (now uses individual goods rather than depots)
Functionality - Added new option "Use All Trains", which allows the use of all trains in the game, when in TT mode.
Functionality - Added the ability to manipulate the camera freely when paused. To do this, pause the game and press "CTRL+F". In this mode, cursor keys move the camera and the camera can be rotated by holding the left mouse button and moving the mouse.
Functionality - Cities can now accept raw materials directly from resources properly.
Functionality - Clouds can now be disabled in the options screen.
Functionality - Enabled terrain editor. To enable the terrain editor, you must add "EditorEnabled = 1" to your settings.INI.
Functionality - Enabled larger size maps.
Functionality - Exposed scenario timescale in scenario XML. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month.
Functionality - Fixed rerouting cash exploit.
Functionality - Made track selection easier. (track now takes precedence over depots)
Functionality - Terminals can now accommodate up to four tracks connected to them.
Graphics - Parallel tunnel tracks now draw correctly (no longer overlap)
Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks.
Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist.
Interface - Auction window repositioned so it no longer obscures scores on larger resolutions.
Localization - Misc. localization fixes.
Multiplayer - XFire support added.
Updates from previous Sid Meier's Railroads! patch v1.01
AI - Added a negative value to investor level, to slow AI down if he's ever actually winning.
AI - AI no longer initiates an "Industry Auction" for an Industry the Player just won in an "Auction".
AI - Better AI train upgrades- only upgrade trains that have hit full load capacity at least once after the first 3 years of service. Also only upgrade when a comparison of max speeds, given the prior loadouts, proves the upgrade is actually faster.
AI - Edited timing differences in difficulty XML
AI - Fix for AI failing to initiate industry auctions.
AI - Fix for AI failing to set a route in first minute of game.
AI - Fixed AI bug where all its internal values for each good were mixed up, causing passengers to be valued at the price of automobiles, hence passengers were almost exclusively delivered.
AI - Increased maximum AI auction bidding limits.
AI - Less idling on Tycoon difficulty.
AI - Track/train costs constant for all difficulty levels
AI - Train's consist from a bought out AI will no longer have more than 8 cars on the routing screen.
AI - Refresh mission status after each train added (ensures early delivery missions get added)
Art - Correcting naming convention for Class 40 Diesel.
Art - Fix for missing build-up animations.
Art - Fixed rotating truck problem on ES1 and Crocodile locomotives.
Art - fixed sorting transparency issue with Goods Car v1.
Art - Fixes for the Iron Duke and Consolidation.
Crash - Deleting both routes to a train will no longer crash the game when the train comes back.
Crash - Deleting the section of track right before the train will no longer crash the