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Скачать торрент Spelunky 2 (1.20.3c) (Mossmouth) (ENG|MULTi7) [P]

 
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Roman2013

post 29-Сен-20 17:08

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Spelunky 2

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Год выпуска: 29 Сентября 2020
Жанр: Action | Adventure | Roguelike | 2D Platformer
Разработчик: Mossmouth, BlitWorks
Издательство: Mossmouth
Платформа: PC
Версия: 1.20.3c
Язык интерфейса: English, MULTi7
Язык субтитров: English, MULTi7
Тип издания: Пиратка
Страничка в: pic
Пилюля: Вшита (Mr_Goldberg)
Системные требования:
Требуются 64-разрядные процессор и операционная система
ОС: Windows 10 64-bit
Процессор: Quad Core 2.6 GHz
Оперативная память: 4 GB ОЗУ
Видеокарта: NVIDIA GTX 750
DirectX: Версии 11
Место на диске: 600 MB
Дополнительно: Gamepad Recommended
Описание:
Spelunky 2 - это продолжение оригинального платформера, который отправит игроков не только в шахты и пещеры - но и на поверхность земли, где игроков ждут совершенно новые локации для исследования.
Вам достаётся роль Аны, отважной дочери главного героя оригинальной игры, которая вместе со своими друзьями пытается раскрыть тайны бездонных и смертельно опасных лунных кратеров.

Особенности игры
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• Большой мир с новыми областями, монстрами, ловушками и предметами!
• Добавлено дополнительное измерение, позволяющее игрокам получить доступ ко второму уровню за обычным игровым миром. На втором уровне могут быть комнаты с сокровищами, скрытые проходы и другие особые места.
• Многочисленные маршруты через игру добавят разнообразия и дадут игрокам больше возможностей для каждого прохождения.
• Найдите и покатайтесь на горках (например, на индейках!), которые обладают особыми способностями. Враги также могут кататься на горках!
• Новые NPC, которым вы можете помочь, обидеть или проигнорировать... чтобы каждый забег стал еще более уникальным событием.
• Вариации и изменения к классическим Spelunky Concepts, такие как магазины и призраки, заставят игроков-ветеранов пересмотреть свою тактику.
• Улучшенная физика жидкости позволяет, реалистично воде и лаве течь, что радикально влияет на игровой мир (и выглядит круто).
• Смертельный яд и проклятия могут быть нанесены как игрокам, так и врагам.
• Постройте постоянный дом в Базовом Лагере, пока вы будете бегать и исследовать пещеры.
• Улучшенное освещение и спецэффекты сочетаются с более богатым визуальным и звуковым дизайном.
• Разгадывайте загадки, для которых может понадобиться совместная работа.
• Возможно, больше баклажанов

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Скриншоты
Spelunky 2 - Launch Trailer
Patch Notes: 1.20.3c
OST is now available on Spotify!
Fixed rare case where mounts were being crushed
Getting unjustly crushed by a sliding wall should now be considerably harder
Vendors and NPCs will now anger if the player drops their backpack on them
Prevented thrown entities from being crushed when thrown on a ceiling while the thrower is riding a mount
Fixed online progress being wiped on closing the game after a run
Capes and jetpack now deploy when pressing jump and attack buttons at the same time
Cape will now remain deployed on shooting a weapon
Added previous Palace of Pleasure's laser trap back (pointing to the correct end this time)
Fixed jungle sisters and thief reappearing alive after being killed
Fixed jungle sisters not enraging on killing them with one single hit
Completing a level in coop while a secondary player is riding a still on-sale or a Yang-delivered mount no longer brings said mount with you
Prevented frozen vendors from spawning their weapons on throwing a bomb inside the shop, on webbing them or on breaking a shop tile
Killing the merchant with one hit will now make her disappear with a smoke bomb as well instead of leaving a corpse
Vendors and NPCs now detect active floors and are able to jump over them to chase the player
Prevented spring traps from trying to move a shooting UFO or a walking bee
Shields now protect against hard boss' fireballs
Fixed case where the water was not affecting some entities thrown by the pitcher's mitt
Fixed caveman boss state after being flashed while he was jumping
Fixed weird caveman boss' bouncing
Fixed held entities' depth on throwing a bomb and, then, jumping while climbing
Fixed the conveyor belt when a player, hanging from a falling platform, landed on it
Fixed climbing hermit crab state after being frozen
The mole will now retreat if it collides with a shield while it is exiting from the floor
Prevented powder kegs from exploding when an on fire entity "touches" it on a corner through the floor
Slightly increased bats' hitboxes while hanging so boomerangs won't miss them when thrown very close to them
Prevented sticky bombs from attaching to a bow's arrow of a player being held by the thrower
Explosions now affect held creatures and fragile items
Fixed wild mounts state after riding them twice very quickly
Spark traps will now also affect unequipped backpacks
Prevented spark traps from igniting torches while inactive
Opening presents by using up+attack now tosses the content forwards so they can more easily be skipped
Players can now carry a golden monkey through pipes
Shop lamps can now be cloned
Excalibur and broken Excalibur now affect armored Olmites
Fixed lavamander's light when bubbled while turning incandescent
Fixed visuals of the last part of a vine when a new one started just below
Improved plague event performance
Prevented a certain monster-dropped jetpack from exploding due to subsequent explosions
Fixed issue where player coop coffins were sometimes not spawning in a certain purple world
Bear traps can now crush corpses
Fixed the Udjat socket button icon after enabling it
Prevented auto-jump on holding jump button to turn off a hoverpack being too close to the ground
Fixed run recap survived-death message on sacrificing in a specific location
Prevented bombs and ropes usage when a riding player is crossing a door
Fixed sorceress' attack state on being webbed or bubbled
Prevented pushblocks from dragging flying entities
Fixed backpack not activating when pressing the jump button twice very fast
Improved Arena pre-match screen and in-level countdown
Fixed flying arrow state after colliding with honey or sticky traps
Duplicated pickup items can now be picked up in multiplayer mode
Fixed crash in the last level when only one player was alive and it disconnected (and other possible related crashes)
Untamed frozen mounts can now be picked up
Chained spike balls and falling platforms can now kill floating orbs
Fixed horizontal speed on throwing something with the pitcher's mitt while the player's riding mount is crouching on a tight corridor
Added close message to the tutorial's journal
Fixed case where the spike ball trap and the falling platform were pushing entities instead of damaging them
Fixed random crash
Players can now look up and down while using the hoverpack
Prevented gold monkey from spawning potentially infinite treasure on picking up and dropping it continuously
Fixed ink effect while being inked while a previous effect was already disappearing
Fixed rare case where the ending scene was not triggering and players kept walking forever
Prevented metal arrow from sticking on the top of Olmec when Olmec is jumping
Fixed witch doctor skull creation when being revived by a necromancer
Laser traps now also detect mounts' riders
Fixed frozen hang spider state on bouncing on a floating orb
Fixed bug on angered Vendors and NPCs which was preventing them from jumping when they had a platform above them
Fixed some cases where the ankh was being triggered at the same time as a transition, causing some blocks
Prevented Arena's monsters from moving during the initial countdown
Bombs will no longer switch ownership so easily
Dirk, Au and Pilot coffins will now always spawn (containing a hired hand if they were already unlocked)
Prevented monkeys from jumping over and over if they hit a shield during the first jump from a vine
Added new option in Arena to set how much damage the whip inflicts (Warning: This will change the save game binary format)
Added simple cosmetic minigame to the credits
Improved torch fire in title scene and character selector
Added cosmetic shooting stars to the base camp sky
Reduced constellation's stars size in the base camp
Constellation's lines are now visible when using the telescope
Prevented invisible digging moles from triggering arrow traps
Prevented players from being moved by conveyor belts while webbed
Fixed wooden log trap's death message
Fixed boomerang state if the original thrower disappears
Explosions will now compromise the integrity of purchasable backpacks
Fixed Tusk's dice shop spawn when having previously missed the thief
Fixed shield not reflecting some sorceress' daggers
Changed Arena colors to use the team colors
Converted hold the idol's seconds counter into a countdown
Landmines will now explode on touching lava
Fixed certain cloned follower's held item on changing level while the original follower remains sleeping in a certain place
Prevented falling platforms and sliding walls from getting on fire
Prevented ghist from killing players ignoring the invulnerability frames of crossing a door
Throwing a rope while crouching will now always create the rope on the next tile
Fixed movement of spike ball trap, sticky trap, and tentacle trap under some circumstances
Fixed held's visibility on exiting from a layer door in coop without actually crossing it
Fixed main menu issue when players got disconnected from online matches
Prevented parachute from deactivating on throwing something while deployed
Fixed some blocked paths
Fixed some little texture artifacts
Fixed case where a spark trap was generating too close to the entrance in certain looping levels
Hired hands won't jump from the player's arms until reaching a secure position
Fixed some cases where the AI was jumping directly to danger (thorny vines, lava, spikes...)
The AI will now check falling damage while wandering as well
The AI will now take into account some dangerous entities (like acid bubbles)
Fixed AI's spear trap handling
Prevented AI from trying to go through breakable floors from just above
Improved whip usage for the AI, giving more margin on attacking monsters to prevent getting hurt
Hired hands won't fight giant fish anymore
Fixed monster about to wake up detection for the AI
Improved AI security on handling blocks about to regenerate
The AI will now take into account the player position before breaking any breakable tile
Fixed some easy jumps for the AI
Fixed hired hands' state while underwater
Hired hands can now be picked up while in shops
Waiting hired hands now follow players as soon as they leave a shop
Prevented hired hands from using an exit door
Prevented hired hands from trying to pick up a riding monster
Fixed hired hand jump over some stuck dangerous monsters
Improved AI target handling after detecting some danger in the path to the current target
Improved how hired hands handle plasma cannon to prevent some catastrophes
Fixed unarmed crossbow handling for the AI
Prevented hired hands from using weapons or shields inside shops
Hired hands will now fight untamed dangerous mounts
Hired hands will now pickup tamed mounts
Fixed case where a hired hand was not following another hired hand on waking up while the other hired hand was in the other layer
Установка
1. Скачать.
2. Играть.
Спасибо! Chronos
14.10.20 г. Игра обновлена до версии 1.12.0b
07.03.21 г. Игра обновлена до версии 1.20.3c

Spelunky.2.v1.20.3c.torrent
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post 15-Окт-20 13:52 (спустя 15 дней)

Топик был перенесен из форума Горячие Новинки в форум Аркады


Арт33
 

Roman2013

post 07-Мар-21 11:47 (спустя 5 месяцев 7 дней)

07.03.21 г. Игра обновлена до версии 1.20.3c

Текущее время: 28-Мар 18:52

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