Update v1.8.1:
UI
Fixed an issue where the weapon hover panel didn’t update COIL damage and heat correctly
Fixed an issue where Thumper heat did not preview correctly
FIxed an issue that caused a black screen to occur when loading a save after going bankrupt
Fixed an issue where entering the Main Menu after bankruptcy did not end the previous session
Fixed an issue where a black screen could occur if the Store panel was open while loading a save file or returning to the Main Menu and then loading another save file
The “Mechwarrior Info Panel” no longer caps at displaying three as the maximum number of injuries
Visual Effects
Rubble is now consistently applied when destroying buildings on urban maps
Missile trail visual effects have been restored
Mod Support
Fixed an issue where asset bundles were failing to load
Fixed an issue with the Mod loader merging .csv files
The overlay for save states made with mods is now present when mods are disabled or deleted
Fixed an issue with loading external assets
Fixed load ordering for DynamicEnum data
Mods that fail to load now show up in the mod list screen
Removed mods no longer show up as loaded on the mod list screen
Mod dependencies are now multilayer aware
Mod loader logging is now on by default
Note the updates to the mod support readme:
WIN: C:Usersuser_nameMyDocumentsMyGamesBattleTechmods
LIN: /home/user_name/MyGames/BattleTech/mods
OSX: /Users/user_name/MyGames/BattleTech/mods
HTTPS://forum.paradoxplaza.com/forum/index.php?thre...ntation.1285684/ Other
Fixed an issue with Unity pathing related to Apple Notarization
Fixed an issue where the AI displayed an assert toast message if the ally convoy unit had no ‘Mechs within its range
Fixed a problem that prevented players from registering a new Paradox account