Bugfixes
Fixed multiple issues related to placing blueprints with electric poles near other electric poles or ghost thereof. more
Fixed a lighting issue with QCK Prism mousepads. more
Fixed recipe notifications when a recipe is hidden from hand crafting. more
Fixed that units dying wouldn't contain the unit group they were part of. more
Fixed a crash when migrating entities across types in some cases. more
Fixed several crashes when writing to disk fails. more
Fixed that searching descriptions of some items didn't work correctly. more
Fixed that fast-replacing gates would remove wall control behaviors. more
Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end.
Fixed a crash when trying to edit the whitelist on a server while autosave happens. more
Fixed counting tiles when part of search area hits non existing chunks. more
Fixed that gate technology had no description. more
Fixed loaders would leave a gap on belt when items started moving. more
Fixed nuke did not vaporize things in the epicenter of the blast and would leave corpses and remnants behind.
Fixed a crash when using items with inventories that contain construction robots. more
Fixed a crash when making a new game from a scenario with the map editor in a vehicle. more
Fixed not being able to leave large cars with certain shape. more
Fixed that using large values in the map editor "tick custom" field didn't work correctly. more
Fixed that radar coverage preview wasn't visible when the mouse was above invisible parts of the GUI. more
Fixed Terrain water checkbox in map generation settings didn't have the tooltip info icon. more
Fixed that the mining drill GUI couldn't be moved off screen. more
Fixed science pack requirement objective in supply challenge. more
Fixed that tooltips of slots in the statistics GUIs didn't account for force bonuses. more
Fixed that upgrading underground belts marked for upgrade didn't properly upgrade the (potentially) connected belts on the other side. more
Fixed LuaEntityPrototype::module_inventory_size would return nil when entity has 65535 slots for modules. more
Scripting
Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality.
Added vertical_alignment parameter for LuaRendering::draw_text.