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Скачать торрент Freedom Force.v 1.3 (Electronic Arts) (RUS/ENG) [Repack] от Fenixx

 
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Fenixx

post 25-Июн-10 23:51


Freedom Force.v 1.3

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Дата выхода: 26 марта 2002
Дата выхода в России: -
Жанр: Strategy (Real-time / Tactical) / 3D
Мультиплеер: (4) LAN, Internet
Разработчик: Irrational Games и Crave Entertainment
Издатель: Electronic Arts
Издатель в России: -
Локализатор: -
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский
Язык озвучки: Английский
Таблетка: Вшита
Сайты игры: -
Системные требования:
Операционная система: XP,Vista,7
Процессор: Pentium 3 - 450 МГц
Оперативной памяти: 512 Мб
Свободного места на жестком диске: 951 Мб
Видеокарта: (32 Мб)
Краткое описание:
Тактическая стратегия с активной паузой, в которой отряд супергероев борется с различными супер-злодеями, угрожающими простому американскому городу 50-х годов. Супергерои, как и положено супергероям, носят цветастые костюмы, маски и обладают различными суперспособностями (от гипноза до способности поражать врагов микроволновым излучением и летать над крышами домов). Кроме суперспособностей, супергерои вполне могут выдрать при случае фонарный столб и отгонять злодеев с его помощью или схватить машину и метнуть ее в назойливого супостата.
Установленные патчи:
--v 1.1--

-New Features-
-New skirmish mode added including-


* o buttons to danger room from main menu and base
* o new skirmish mode selection screen
* o new character selection screen
* o new enemy selection screen
* o new skirmish debriefing screen
* Enemies now react to physics events such as thrown objects colliding.
* Hero portraits now flash if hero takes damage while off-screen.
* When a hero is damaged off-screen, his pain sound is now played 2D.
* Enabled python scripts to be read from a mod's Missions/Scripts folder.
* Multiplayer hosts can set pause speed on the creation screen.
* Multiplayer game now waits 4 seconds before showing end-of-game screen.
* Games of different build numbers now cannot play MP together (to prevent
patched versions playing against non-patched versions).
* Multiplayer screen now remembers CP, time, map and max players.
* Added new difficulty level (impossible).
* Difficulty now modifies villain and minion health as well as damage done.
* Added script function Object_CalcPrestige for calculating prestige costs of
characters.
* Added script function AI_SetAlerted.
* Added script command Object_SetOrientation.
* Popup help is now available to show how much CP is recovered from removing an
attribute.
* A countdown is shown in multiplayer when game time approaches 'time up'.

-Tuning-

* EP for melee attacks now deducted on contact rather than when triggered.
* Capped number of monsters (20) killed for prestige purposes.
* Speeding bullet knockback is now scaled by distance traveled. Also, cost is
increased.
* Molecular excitation now does more damage.
* High knockback made more expensive.
* High stun made more expensive.
* Material costs for stone and metal increased.
* Villains have double hit points (like heroes).
* Strength gives less melee damage bonus.
* Multiple contract points now cost more.
* Attributes crack shot and cybernetic brain are now more expensive.
* Attribute 'radioactive' is no longer cheaper than invertebrate, since it's
better.
* All attributes that increase your vulnerability to damage are now worth 50
more points.
* Changed description for lightspeed plus reduced damage multiplier.
* Bullet's melee attacks are now set to medium swiftness (he actually misses
once in a while).
* Melee attacks can no longer knock back characters while they are getting up.
* Beneficial 'support' powers can no longer be assigned stun and knockback
(this would have the effect of bypassing the target's resistances).
* If a character's stats are over 10, they are now clamped to 10.
* Multiplayer squad selected list is no longer sorted.
* You can no longer indicate that you are ready to start a multiplayer game
with an empty squad.
* You can no longer pickup or wield objects while invisible
or displaced.

-Code Fixes-

* Fixed potential crash/ corrupt stack.
* Fixed bug where heroes that had direct attacks wouldn't use those attacks
when they were enraged or hypnotized.
* Fixed: Ant could pick up canisters when burrowed.
* Tweaked thug with gun's retreat distance to fix bug where they would
oscillate between attacking and retreating.
* Fixed bug where panicked characters sometimes got stuck.
* Fixed bug where moving camera quickly and then releasing camera control
button
* sometimes caused camera to jerk continuously.
* Fixed drag select 'sticking' when dragged outside of the map.
* Fixed widescreen_leave sound distortion on briefings.
* You can no longer target yourself with a wielded object.
* Active defense effects were wrongly positioned on the character in the power
creation animation/effect screen.
* Fixed status text box hanging around during load screen.
* Fixed pause clock hanging around for save/load screens.
* Character weights are now shown correctly in multiplayer.
* Cars don't collide with characters so much anymore.
* Fixed: Bullet's Electrify power's first explosion wasn't doing damage.
* Fixed: being unable to fly or land whilst having shield activated.
* Fly no longer appears on the menu when carrying objects.
* LockupFlying tactic added to AI, for robots. Robots no longer get confused by
flyers in Mr Mechanical's base.
* Fixed talking heads moving in slow-motion during game paused.
* Fixed increased/decreased game speed carrying over into cutscenes and
debriefings.
* Fixed passive defense appearing as default power when no zero-cost melee was available.
* Fixed move splat sound being played once for each hero in a formation.
* Game now uses non-exclusive input by default, enabling screen shot programs.
* Water damage type is now resolved to crushing.
* Players are kicked from multiplayer if their squad points total is unusual.
* Fixed: repeated overpowered projectiles didn't do extra damage.
* Fixed: Mercy transferred hitpoints to ground or buildings and buildings collapsed when Mercy used on them.
* Fixed: Balance gave wrong results when hit points above maximum were granted.
* Fixed: some secondary states (power nullify, empathy, etc.) were not cured by
* Commuted Sentence
* Fixed: Levels do not increase projectile damage.
* Fixed: Empathy no longer causes damage to attacker when beneficial powers are used on target (e.g. energy transfer).
* Fixed: Timemasters would attack Manbot in final level.
* Fixed Law and Order recovering hero points when transforming.
* Triggering an attack now cancels the invisibility state.
* Fixed: Fire Shield and a few other FX not configured properly.
* Six new fx should now be accessible in the char screen.
* Named El Diablo's and Manbot's power tiers.
* Numerous grammatical and spelling errors fixed up.
* While throwing an object, you can no longer target the object that you are
holding.
* Fixed: if an enemy did not have a entry in the string database, then they
would not appear on the debrief screen.
* Fixed: move commands would sometimes be ignored after a wield.
* El Diablo would keep his fiery feet after being stunned or knocked back in
the air.
* Fixed: EP Drain and EP Transfer did not work correctly in multiplayer

-Script fixes-

* Came A Hero: civilian in alley will no longer panic if her muggers are
already KO'd, it won't re-assign the objective either.
* Came A Hero: cafe will no longer fade in cutscene.
* Strange Visitors (a): alarm is raised and alarm light appears only if the
alarm and station are intact.
* Skating on Thin Ice (a): frozen ice trooper will get knocked out 15 seconds
after he's frozen.
* Skating on Thin Ice (a): cop who flees muggers will react to enemies normally
after the event.
* Skating on Thin Ice (b): weird interrogate on ice queen works the standard
way now.
* Nuclear Winter (a): heroes weren't standing around an ice queen if you
interrogated her.
* Nuclear Winter (a): heroes will now properly face the interrogated NW minion.
* Nuclear Winter (a): moved a badly placed ice trooper.
* Nuclear Winter (b): remove the arrow before cutscene.
* Nuclear Winter (c): nuclear winter will always detect you, so you can't sneak
up behind him and disarm the bomb.
* Nick of Time (c): after nick's second feeble speech, minute man will not say
that they have to take pinstripe down if they already
have.
* Thug in Sea Urchin/Man O War intro cut-scene no longer stuck in terrain up to
his eyeballs.
* Where Shadows Fall (a): trainer at start of level only plays once now.
* Looking For Trouble (b): RPG system is now switched off for intro cutscene.
Also moved order back slightly.
* Deja Who (a): the extra two chars beyond Minuteman and Liberty Lad run in the
final cutscene now.
* Deja Who (b): Eve is added after the cutscene where you talk to her, so you
don't see her selection ring now.
* Robots Rampage (b): awkward transition in final cutscene smoothed out.
* Robots Rampage (b): one of the robots in the intro was facing the wrong way.
* Destruction Production: the exploding robot no longer blows up twice.
* Destruction Production: final cutscene no longer snaps to Minuteman before
he's in position.
* United We Fall: Alchemiss was sometimes obscured by the third character in
final cutscene.
* A God Walks the Earth: heroes 3 and 4 now have proper places to stand during
the final cutscene.
* A God Walks the Earth: the cop at the station will no longer assign you the
objective to clear the entrance if you already have.
* Pandemonium: Mentor no longer speaks the same line twice when you move over
both ramps in the first room.
* Beginning of the End: added a slight pause before the final cutscene changes
locations on you.
* Beginning of the End: the thugs around the crystal will halt their speech if
attacked.
* Beginning of the End: added a pause for end cutscene.
* End of Time: Timemaster will no longer have his lines get cut off when he
disappears.
* End of Time: the portal had an attention mark on it in the final cutscene.
--v 1.2--

-New Features-

* Enabled Surround Gaming for Matrox Parhelia
* Hypnosis speech added

-Code Fixes-

* Fixed text edit caret jumping to the end of the field when typing
* Fixed crash when entering danger room with an invalid campdef.dat
* Custom characters now run around when they run out of ep in the danger room
* Fixed Alex's Danger Room mod not working
* Fixed odd display of prestige bonuses
* Fixed: after selecting a 'beneficial' power effect in the power creation
screen, the stun and knockback boxes would never reappear
* Fixed: characters would run in place while an active defense was in use
* Fixed: 'Max Instances' box was grayed out
* Fixed: Ambient sounds continuing after the end of the mission
* AIs flying in danger room improved
* AIs will stop when they have run out of EP less often
* If renderer fails initalisation, 640x480 mode is tried as a fallback before
exiting
* Fixed: Sukhov's powers are now set correctly for his AI
* Fixed: Enraged enemies would attack those with lowest hitpoints first, now
their target selection is based on distance only
* Fixed: Enemies would be alerted to power usage when their AI was disabled
* Fixed a graphics corruption bug with NVidia Detonator drivers v40.*
* Fixed game crashing after playing "Nick Of Time" in campaign danger room

-Tuning-

* Speeding bullet knockback and damage increased
* Lightspeed attribute: damage bonus restored to 50%
--v 1.3--

* Добавлена поддержка Windows XP Service Pack 2.

Особенности игры:
* Игровой процесс сдобрен приятной 3Д графикой, повышенной интерактивностью (разрушить или использовать можно почти все объекты на карте) и веселым пафосом серебрянного века комиксов.
Особенности Repacka:
--За основу взята Лицензия от Electronic Arts--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* время установки 3 минут(ы)
Удалено:
* ------
Автор Repacka:
* Fenixx

Скриншоты:
pic pic pic pic
Скриншоты инсталлятора:
pic pic pic pic

Freedom Force vs The Third Reich - http://www.rustorka.com/forum/viewtopic.php?p=570129


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Статус: проверено (by Шмель в 25-Июн-10 23:55)
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Похожие раздачи

H132

post 26-Июн-10 00:02 (спустя 10 минут)

Поражаюсь твоей работоспособностью.Спасибо

lordep

post 26-Июн-10 19:39 (спустя 19 часов)

Огромное спасибо!

zorg54321

post 14-Янв-11 02:00 (спустя 6 месяцев)

не устанавливается

Текущее время: 27-Апр 08:32

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