-VEHICLES- * All new truck Iveco Stralis Hi-Way with tuning upgrades.
* Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator.
* DAF: fixed speed gauge display in UK trucks, fixed exhaust.
* Majestic: Fixed disappearing of the doorsteps.
* Renault: Fixed blinkers.
* Man: Fixed material issues.
* Fixed wrong lod on flat bed trailer.
* Overweight trailer: Fixed position of wheel and mudguards.
* Cistern trailer: Fixed position of wheel and mudguards.
* Log trailer: Added front white lights.
* Fix shadow casters for some upgrades.
* AI cars: the lamps are visible from greater distance at night.
* Fixed shader issues with auxilary lights for all trucks.
-SIMULATON- * Reworked force feedback feature.
* Engine torque simulation improvements. Idle throttle and clutch changes.
* Many new physical properties added to the simulation model. All dashboard gauges are simulation based now.
* Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of
http://www.fanaleds.com.
* There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0).
* Fuel consumption during engine idle fixed.
-GAMEPLAY- * Redesigned Job Market's job listing to be able scroll through all jobs.
* The speed limiter can be now disabled in Options screen.
* Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
* Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse.
* Ferry route length displayed in the job selection.
* Loan installments are properly rounded up and displayed, improved timing of loan payments.
* Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed.
* There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0).
* World map can be closed by same key that opens it (default key M).
-MAP- * Fixed navigation lines on UK variant roundabout.
* Hundreds map fixes, tweaking and prettyfications.
* A2 highway completed (as in real life 2 lane highway) including tollgates.
* New road leading south from Szczecin in Poland.
* Fix - added some no-weather areas placed under some bridges to avoid rain appearing there.
* Wrongly set border between France and Belgium fixed.
* Grass, terrains and rocks intersecting walls of some tunnels fixed.
* Tons of other minor map fixes.
-MODELS- * Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later).
* Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill.
* New small tollgates in Poland on A2 road.
* Fixed animations of various pedestrians.
-CODE- * Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate.
* It is possible to skip the intro animation using a -nointro parameter.
* Fixed garage name in player truck relocation UI.
* Rain probability in both corner values ensures infinite weather duration.
* Weather can change after time fast forward.
* The save slot selection is shown after profile selection if there was problem with automatic load.
* There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads.
* Increased range of non-linerity slider in controller option screen.
* Fix potential crash related to recent Nvidia Optimus drivers changes.
* Added more job-start autosaves.
* Improved robustness to mod removals.
* Improved behavior of input wizard.
* Improved efficiency of memory pool usage.
* Renamed game.log and game.crash files to game.log.txt and game.crash.txt.
* Improved behavior of non-widescreen resolutions while driving.
* Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars.
* The game will reset jobs whenever it detects certain changes in data.
* Added Georgian language to the game.
-SOUND- * Money sound played only on important events.
* Air brake sound fixed.
-STEAM- * Game will pause when Steam overlay appears.
* Steam notifications are positioned on the opposite side of the screen than Route Advisor.
-MODDING- * New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
* Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
* As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.