Loading...
Error
 

Скачать торрент [MODS] The Witcher 2 - Assassins of Kings Full Combat Rebalance 2 (CD Project) (ENG)

Страницы:  1, 2  След.

 
Автор Сообщение

AJIkaLLI2

post 21-Июн-13 02:04

pic



Дата выпуска мода: 20.06.2013
Тип: Мод
Версия мода: 1.0
Версия игры для модификации: 3.4
Свободного места на жестком диске: ~6 Гб
Таблетка: Не требуется
Установка:
1. Запустить файл TW2_FCR.exe и дождаться конца установки, следуя указаниям мастера установки.
2. В папке witcher 2\bin открыть userContentManager.exe и поставить галочки рядом с модами.
3. Играть. Рекомендуется начинать новую игру.

Если у вас отсутствует файл userContentManager.exe, то надо делать, как на скриншоте.
Скрытый текст
 
 

Описание модификации:
Данный мод слелал один из CD Projekt RED - Andrzej Kwiatkowski. В данном моде очень много различных изменений. В первую очередь коснулись изменения геймплея, баланса, добавлена анимация, экономика(вещи реже выпадают, халявы меньше) звуки, эффекты. Разработчик убрал всю DLC броню, ее вы сможете получить наградой за квест и в магазине купить. Боевая система переработана, она стала более отзывчивой, убрали блок стойку, теперь добавлена анимация блока.
Скриншоты
 
 

Геймплей + сравнение с оригиналом.
[youtube]http://www.youtube.com/watch?v=oeGeF5eqhXc[/youtube]

Список улучшений
FCR2 v1.0 – 20.06.2013
CORE CHANGES
• Up to 80% increase in responsiveness per Geralt's animations.
• Up to 50% increase in responsiveness per NPCs animations.
• Added strafing while being locked on an enemy and walking.
• Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
• Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn't mean Geralt is invincible. It's not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
• Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
• Monster attacks still cannot be parried with a sword.
• While using Guard Stance Geralt channels an active Quen shield.
• Above listed changes to defence mechanics decreased importance of rolling in combat.

ENEMIES
• Durability of enemies is based on their defensive skills and armor, not just high vitality.
• Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
• Letho and elite assassins will counterattack when player is relentlessly attacking them.
• Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
• Removed knockdown effect from enemy swordsmen attacks.

CHARACTER DEVELOPMENT
• Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
• Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
• Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
• All skills now have one level ( previously 2 ).
• Aard and Igni Signs have been changed from projectile to cone area of effect.
• Riposte doesn't require Guard Stance to activate, only attacking in a timed window.
• Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
• Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
• Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.

BALANCE
• Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.
• Decreased the disproportion in stats between starting equipment and late game equipment.
• Changed Geralt's starting equipment. He now carries core alchemical recipies and schematic for silver sword.
• Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.
• Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
• Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
• Set elixirs and oils duration to 1 hour.
• Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
• Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.
• NPCs deal full damage to other NPCs.
• Removed 50% Hit Points condition for throwing enemy off height with Aard.
• Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
• Riposte no longer costs Vigor.
• Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
• Made range weapons ignore armors when calculating damage -- armor penetration.
• Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
• Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
• Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
• Geralt gains knowledge about monsters faster.
• Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
• Set minimal damage dealt by Geralt to zero ( was 5 ).
• Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so it is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
• Changed arena item rewards for each wave to fit mod item progression.
• Decreased amount of enemies in few arena waves.
• Finally soaked boots in tutorial weigh more than dry boots!!

ECONOMY
• Moved DLC armors from starting equipment to quest rewards and shops.
• Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
• Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
• Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
• Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
• Decreased amount of loot dropped from enemies.
• Removed some of the junk items from container definitions.
• Made vendors specialize in certain type of merchandize.
• Witcher specific recipies cannot be bought but also cannot be sold to merchants.

VISUALS
• Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It's a visual eyecandy, so it happens automatically based on calculated combat threat level.
• While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
• Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.
• Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
• Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
• Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
• Decreased camera shake effect used on each step of huge creatures like trolls and golems.
• Removed green cloud effect from enemy poisoning FX.

FIXES
• Tweaked anim events in all combat animations to improve timings and responsivness.
• Fixed sword oils not providing bonus damage against monsters.
• Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
• Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.

OTHER
• Removed mashable quick time events. Single button QTEs that can end with player's death can be disabled from game options.
• Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
• Removed necesity to enter meditation panel to learn new skills on difficulty levels above Normal.
• Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.
• Decreased attacked enemy importance for targetting to make switching enemies easier.
• Many, many other changes that were required to make features listed above work.

TW2_FCR.exe.torrent
Трекер: Зарегистрирован

magnet ссылка

 


Скачать .torrent

15 KB

Статус: проверено (by Tirael4ik в 21-Июн-13 08:39)
Зарегистрирован: 21-Июн-13 02:04
Скачан: 379 раз
Размер: 1.46 GB | 
Поблагодарили:
Скачать [MODS] The Witcher 2 - Assassins of Kings Full Combat Rebalance 2 (CD Project) (ENG) торрент
 


Похожие раздачи

AJIkaLLI2

post 21-Июн-13 04:10 (спустя 2 часа 6 минут)

Советую в обязательном порядке, игра очень сильно преобразилась. Я вообще удивляюсь, они могли бы данный мод продавать за деньги, даже не грех купить, ведь мод стоящий.

Powercriter

post 21-Июн-13 04:29 (спустя 19 минут)

Очень интересно. А как этот мод ставится на репак от Феникса ? Или вообще на рускоязычную версию игры.

AJIkaLLI2

post 21-Июн-13 04:46 (спустя 17 минут)

Ц Powercriter писал(а):

А как этот мод ставится на репак от Феникса
Репак Феникса у него версия игры 3.2. Для мода требуется версия игры 3.4

Вот новый репак ведьмака 2 версия игры 3.4.4
http://rustorka3.innal.top/forum/viewtopic.php?t=108434

Ставил на этот репак данный мод, все работает.
Ц Powercriter писал(а):

Или вообще на рускоязычную версию игры.
Все ролики, диалоги на русском, но описание некоторых эффектов на английском. Вообще там переводить мало, поэтому быстро сделают фан перевод.

Вот список
Скрытый текст
Full Combat Rebalance 2
The Witcher 2 Mod

=============== READ THIS ===============

List of strings that were changed in FCR2 mod.
You can use RedStrings tool included with Redkit editor or fan made applications called Red Tools to localize the mod to your language.

- Andrzej Kwiatkowski

FCR2 v1.0
String Description
=========================================

110256 UNIQUE
110257 EXQUISITE

123246 Diagram: Draug's Confession
98318 Diagram: Hardened leather armor

102264 Potion. Significantly increases the regeneration of Vitality<br>at the expense of damage dealt.

98016 Blizzard
98985 Blizzard
98986 [[Blizzard]]Witchers who drink the Blizzard potion are more agile during fights. Their alredy exceptional reflex is increased to superhuman level, allowing to parry enemy attacks more easily.<br>The potion has no known side effects.
98259 Formula: Blizzard
19787 Increases chance to block enemy attacks.<br>No side effects.

98981 Kiss
98982 [[Kiss]]Kiss increases resistance to special attacks that cause Bleeding, while producing no side effects of its own.<br><br>The potion increases Toxicity slightly when imbibed.<br>Kiss is recommended before fighting monsters that employ powerful lacerating attacks.
98017 Kiss
98270 Formula: Kiss
101979 Potion. Increases resistance to Bleeding.

98988 [[Maribor Forest]]Golden Oriole, one of the best-known witcher potions, increases resistance to special attacks that cause Poisoning, while producing no side effects of its own.<br><br>The potion increases Toxicity slightly when imbibed.<br>Golden Oriole is recommended before fighting disease carrying monsters. It is especially effective against venomous creatures.
101991 Potion. Increases resistance to Poisoning.

98973 Shrike
98974 [[Shrike]]This singular potion carries molecules that combined with witcher's metabolites create a toxic by-product. Each time the witcher's blood comes in contact with air it turns into a poisonous substance. This poison is easily absorbed by skin, so those individuals lucky enough to injure the witcher in combat, quickly regret it.<br>Potion causes serious intoxication when imbibed.
98265 Formula: Shrike
98020 Shrike
102225 Potion. Attackers have a chance to be Poisoned.

98970 [[Wolf]]Maribor Forest considerably boosts Vigor. After consuming it, the witcher tirelessly parries blows and can cast many Signs in a row.<br>It is, however, a devastating brew that reduces Vitality. Its side effects can be somehow alleviated by consuming the Swallow or Gadwall potions.<br><br>Potion causes serious intoxication when imbibed.<br>This potion is used by witchers who specialize in casting Signs and by those preparing to fight monsters with strong attacks that must be parried.
102293 Potion. Significantly increases Vigor while reducing Vitality.

98971 Wolverine
98972 [[Wolverine]]Wolverine is especially popular among witchers who believe that killing monsters quickly is their best defense. This potion increases muscle power, and thus damage dealt to foes in close combat. Unlike Thunderbolt, it has no side effects.<br>Wolverine can alleviate the side effects of Petri's Philter and Gadwall.<br><br>Potion causes minor intoxication when imbibed.<br>The potion is recommended for witchers who prefer to use their swords in fights and employ Signs sporadically. Rook is especially helpful against resilient and heavily armored opponents.
98257 Formula: Wolverine
102292 Potion. Increases damage dealt with swords.
98024 Wolverine

98990 [[Petri Philter]]This potion, created by a student of a famous mage of the first Conclave, is weaker than Stammelford's Philter, but still causes muscle numbness that decrease damage dealt with the sword. Petri's Philter increases the intensity of witcher Signs – the impact of the Aard, the defenses of the Quen, the effectiveness of the Yrden, and so on.<br><br>The potion increases Toxicity very markedly when imbibed.<br>It is recommended for witchers who rely more heavily on magic than on their swords, and before fights against monsters vulnerable to Signs.
102031 Potion. Increases Sign intensity at the expense of damage dealt.

98029 Wolf
98975 Wolf
98976 [[Concretion]]Wolf helps the witcher focus. It increases the effectiveness of strikes designed to cause one single devastating attack.<br><br>The potion increases Toxicity very markedly when imbibed.<br>Wolf is recommended in situations where the witcher is expecting a long fight. A single successful precision strike could end the fight in an instant.
98268 Formula: Wolf
101392 Potion. Increases chance of instant kill attack.

98964 [[Thunderbolt]]The Thunderbolt potion augments muscle power and concenration and thus damage dealt using a sword. As simple as it is effective, the brew is a more powerful version of the Wolverine potion.<br>Such close concentration, however, weakens the witcher's defenses. Intent on dealing damage to his foes, the user becomes susceptible to their attacks as his chance to parry decreases. This loss can be counterbalanced by the Blizzard potion.<br><br>Potion significantly increases Toxicity when imbibed.<br>This potion is recommended before fighting particularly resilient or heavily armored monsters.
102275 Potion. Significantly increases damage dealt while decreasing chance to parry attacks.

27770 STAMINA
27786 Witcher's body is resistant to aging and disease and heals at an above human rate.

27771 WILL
27787 High willpower makes witchers immune to simple forms of hypnosis and allows for a limited control over the Force of the elements.

27772 DEXTERITY
27788 Nearly superhuman reflexes, agility and speed allows witchers to perform exceptional feats in combat.

27773 STRENGTH
27789 Witchers are at the peak level of natural physical limits of men of their height, weight and build.

27774 MUTATIONS
27790 Geralt is the only witcher that survived additional advanced mutations. His albinism is a side effect of these experiments.

27775 LIVING ANATOMY
27791 Knowledge of human and monster anatomy allows witchers to strike enemies at their weakest spots.

28200 INTERSECTIONS
28223 Witchers are able to draw the magical Force from the elements.

28201 HEAVY BLOCK
28224 Witcher uses a Quen Sign to redirect the force of enemy attacks.

28202 WITCHER SIGNS
28225 Witchers use a simple gesture based spells that do not require knowledge of a magical formulas.

28203 YRDEN MASTERY
28226 Yrden Sign glyphs cause shock damage in addition to paralysing effect: 3/s.

28204 AARD MASTERY
28227 Aard's kinetic blast is so violent that it damages and sometimes stuns enemies.<br>Sign may stun foes.<br>Sign damage: +5.

28205 AXII MASTERY
28228 Increased suggestive power of Axii Sign allows to charm strong-willed enemies.<br>Sign intensity: +50%.

28206 YRDEN LINK
28229 Yrden glyphs join together, preventing foes from moving between glyphs.

28207 IGNI MASTERY
28230 Highly potent Igni Sign creates a wave of superheated air that burns enemies.<br>Sign damage: +15.

28208 AXII CAST TIME
28231 Highly proficient Axii users can charm enemies nearly instantly.<br>Sign channeling duration: 0s.

28209 QUEN MASTERY
28232 Quen shield reflects part of attack's force back on the enemy.<br>Sign shield deflects 20% damage.

28210 CONTROL OVER THE POWER
28233 Witchers specializing in Signs can use these simple spells with surprisingly devastating effect.<br>Signs intensity: +50%.

28211 ENERGY FLOW
28234 Extensive knowledge of Sign techniques adds a chance for critical effects.<br>Critical effect chance: incineration: +30%.<br>Critical effect chance: stun: +30%.

28212 EXPOSE WEAKNESS
28235 Geralt has learned to use his medallion to expose weaknesses of enemies.<br>Using medallion lowers enemy resistances.<br>Lowest resistance is shown in form of an aura.

28213 ENDLESS VIGOR
28236 Raging witcher is a terrifying sight to behold. Some have even been seen tirelessly obliberating whole groups of enemies with Signs.<br>Upon activation of Rage witcher becomes tireless for 10 seconds.<br>Allows the generation of Adrenaline through Signs.

28214 MAGIC ATTUNEMENT
28237 While normal enemies grow tired with time, witcher becomes even more dangerous the longer he fights.<br>Sign damage with charged Adrenaline bar: +10.<br>Adrenaline generation through Signs: +20%.

28792 DAGGER THROWING
28831 Witchers weapon expertise extends to various shorter blades, as well as throwing daggers.

28793 PARADE
28832 After years of training it is a second nature for a witcher to instinctively block incoming attacks.

28794 ARROW REDIRECTION
28833 Geralt once deflected two arrows with a single parade. He may yet repeat this feat again.

28795 WEAPON HANDLING
28834 Witchers always keep their swords in perfect condition.<br>Sword damage: +2.

28796 RIPOSTE
28835 A quick parade with a counterattack allows to catch most enemies off guard.

28797 LIGHTNING REFLEX
28836 A witcher with constant access to elixirs can keep reaction time at even lower levels.<br>Parry cooldown: 0s.

28798 SOFT PARADE
28837 A soft parade allows to absorb most of attack's momentum by allowing enemy weapon to slide on own blade.<br>Damage reduction on block: +10.

28799 MOMENTUM
28838 Geralt is able to retain his momentum after hitting an enemy without additional strain.<br>Additional opponents take: 50% damage.

28800 TOUGHNESS
28839 Geralt's battle scarred can endure injuries that would kill a regular human.<br>Vitality: +10.

28801 PRECISION
28840 Witcher's precise strikes can drop enemies in a single blow.<br>Chance of instant kill: 5%.

28802 GAP IN ARMOR
28841 Knowing anatomical weaknesses is sometimes not enough. Aiming the gaps in the armor is the best solution for armored opponents.<br>Armor penetration: +5.

28803 FINESSE
28842 Extensive knowledge of sword techniques ensures longer lasting effects.<br>Chance of sword critical effects: x2.

28804 UNSTOPPABLE
28843 During combat witcher enters a state of mind that allows him to shrug off incoming hits.<br>Decreased hit reaction severity.

28805 OVERKILL
28844 A frenzied witcher have often been seen finishing off groups of enemies in a matter of seconds.<br>Unlocks group finishers, activated after the adrenaline bar charges.<br>Allows the generation of adrenaline through sword blows.

28806 ADRENALINE RUSH
28845 While normal enemies grow tired with time, witcher becomes even more dangerous the longer he fights.<br>Sword damage with charged Adrenaline bar: +3.<br>Adrenaline generated through sword blows: +@sword15_end@%.

28807 HERBALIST
28902 Brewing witcher elixirs would be impossible without the knowledge of alchemical composition of plants.

28808 WITCHER SECRETS
28903 Every witcher school has its own secret alchemical recipies, mutatation procedures and fighting styles.

28809 INGREDIENT EXTRACTION
28904 Monster body parts are a rich source of substances needed in witcher alchemy.

28810 RECUPERATION
28905 Witcher's superhuman regeneration is further enhanced to the level where the process can be observed with bare eyes.<br>Vitality regeneration outside combat: 2/s.

28811 SIDE EFFECT
28906 In rare cases it is possible to extract mutagens from tissues in the process of brewing potions or creating oils.<br>Chance of creating mutagens as byproducts of alchemy: 10%.

28812 SLOWED BLOODFLOW
28907 Through meditation and chemical stimulation witcher can slow down poison spreading and bleeding even further.<br>Bleeding resistance: +30%.<br>Poison resistance: +30%.

28813 OILS EFFICIENCY
28908 Careful choosing of the most deadly poisons makes oils extremely potent against chosen monster types.<br>Effects of all oils used: x2.

28814 MUTATE
28909 Mutagens can catalyze additional witcher specific mutations.

28815 MUTATE
28910 Mutagens can catalyze additional witcher specific mutations.

28816 MUTATE
28911 Mutagens can catalyze additional witcher specific mutations.

28817 ALCHEMIST
28912 Practice makes perfect. Old saying also applies to brewing potions.<br>No negative effects of potions taken.

28818 TASTER
28913 Experience that came with ingesting hundreds of toxic elixirs allowed to refine filtration process of poisonous substances.<br>Toxicity of each potion taken: -5.

28819 PREPARATION
28914 Skillful preparation of trophies allows to retain the magic that brought some of the monsters to life. Or maybe decomposing monster bodyparts just demoralize the enemies.

28820 CHEM RAGE
28915 An alchemically induced frenzy makes witchers to forget about the world around. There is only them and the enemies..<br>Time dilation upon activation: 50% for 10 seconds.<br>Enables generation of Adrenaline when poisoned.

28821 HIGH
28916 While normal enemies grow tired with time, witcher becomes even more dangerous the longer he fights.<br>Vitality regeneration with charged Adrenaline bar: 2/s.<br>Immunity to critical effects with charged Adrenaline bar.
В принципе можно спокойно играть, даже если не знаешь англ язык.

vedmedya

post 21-Июн-13 12:02 (спустя 7 часов)

Спасибо огромное! Нечто подобное давно ждал. Немало удивлён альтруизму Поляков.

andreypplk

post 21-Июн-13 12:31 (спустя 28 минут)

отличную они себе рекламу сделали

M0N0LIT

post 21-Июн-13 14:08 (спустя 1 час 37 минут)

На стим версию поставится?

AJIkaLLI2

post 21-Июн-13 15:17 (спустя 1 час 8 минут)

Ц M0N0LIT писал(а):

На стим версию поставится?
Не знаю, но в принципе должно.

Powercriter

post 21-Июн-13 15:47 (спустя 29 минут)

Скачал, поставил...Непонятная штука такая вот, в папке bin есть userContentManager.exe, там пусто-никаких опций для выбора нет. А есть Configurator.exe, там в субменю *Загружаемые обновления* есть несколько (как я понимаю) DLC и среди них вот такая штука *z_fcr2_data.dzip*. Это оно ? Как вообще понять работает мод или нет ?

AJIkaLLI2

post 21-Июн-13 16:13 (спустя 26 минут)

Ц Powercriter писал(а):

Как вообще понять работает мод или нет ?
В главном меню в разделе новая игра должная появиться кнопка User Content. Если там есть FCR2 Arena, то значит мод работает.

sargarus

post 21-Июн-13 17:41 (спустя 1 час 28 минут)

Ц Цитата:

экономика(вещи реже выпадают, халявы меньше)
А вот это лишнее, в игре и так особо много денег никогда не водилось, а теперь что - 20 оренов за три главы будет? Вот это хардкор! :-P

AJIkaLLI2

post 21-Июн-13 20:23 (спустя 2 часа 41 минута)

Ц sargarus писал(а):

А вот это лишнее, в игре и так особо много денег никогда не водилось, а теперь что - 20 оренов за три главы будет? Вот это хардкор!
Вещи в магазинах стали дешевле.

разработчик обещал на выходных сделать патч, который пофиксит баги.

O M G

post 22-Июн-13 11:01 (спустя 14 часов)

Ц AJIkaLLI2 писал(а):

Вот новый репак ведьмака 2 версия игры 3.4.4
http://rustorka3.innal.top/forum/viewtopic.php?t=108434
На этом репаке Мод не видит ведьмака. В userContentManager'е пусто.

1235tyui

post 22-Июн-13 11:21 (спустя 19 минут)

Я сам в печали, уже не знаю что и делать, переставил все репаки которые только можно, стимовскую версию ставил, достал с полки лицуху, поставил все патчи, и один фиг не работает мод :(
userContentManager пустой :(

GOGARussia

post 22-Июн-13 11:24 (спустя 2 минуты)

Ц O M G писал(а):

На этом репаке Мод не видит ведьмака. В userContentManager'е пусто.
Всё там нормально, мод работает. Только описания талантов почему-то не изменились, и я не знаю, что эти таланты дают.

O M G

post 22-Июн-13 14:06 (спустя 2 часа 41 минута)

1235tyui
Нашел в чем проблема, перенес "Мои документы" в корень диска С(C:\Documents). Наверно из-за кириллицы в имени пользователя.

1235tyui

post 22-Июн-13 15:31 (спустя 1 час 25 минут)

O M G
Спасибо тебе! А то я уже винду собрался переустанавливать :)

GOGARussia

post 22-Июн-13 16:01 (спустя 29 минут)

Ц GOGARussia писал(а):

Всё там нормально, мод работает. Только описания талантов почему-то не изменились, и я не знаю, что эти таланты дают.
Разобрался, надо перенести файл en0.w2strings из My documents\Witcher 2\UserContent\fcr2_arena в папку с игрой/CookedPC (я брал из этой папки, потому что тестировал мод на арене, возможно аналогичный файл из других папок отличается, хотя весят одинаково). Для русской версии файл надо переименовать в ru0.w2strings, при этом почти весь текст становится английским. Обязательно сделайте бэкап, если будете совершать вышеуказанные действия.

Nejasit

post 22-Июн-13 21:20 (спустя 5 часов)

а нажимать "новая игра" или вот эту "FCR2 Arena" в User Content что бы мод заработал?

GOGARussia

post 23-Июн-13 18:17 (спустя 20 часов)

Nejasit, по-моему мод в любом случае работает одинаково, но на всякий случай жмакай FCR. Это для арены, для сюжета такого выбора нет.

Текущее время: 04-Май 22:39

Часовой пояс: GMT + 3



Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы