Patch notes:
Totally fixed an issue that prevented players from saving their game.
Saves are now saved to files instead of Windows Registry.
Fixed a rare bug that caused the game to launch incorrectly if you played the Playtest or Demo version before the first launch of the Early Access version.
Fixed a bug that caused Green Experience Books to spawn more often after restarting the game. Note: the bug will be fixed after the first night, so you may still see too many Experience Books on the first load of an old save.
Fixed a bug that caused a small part of the Alchemy Map to be non-interactive.
Fixed a bug that allowed players to save the same recipe many times in a row.
Fixed a bug that sometimes caused the Recipe Book button collider to become much larger than it should be (which disabled the ability to press other buttons next to it).
Fixed a bug that caused scales to freeze in weird positions after saving and loading the game.
Developer comments:
Game Save issue
Many players encountered an issue that prevented players from saving their game after some actions. Thanks to your bug reports and help with logs, videos and save data, we were finally able to find the cause of that issue.. The problem was with the limit of Windows Registry key size on some OS / PC. That’s why we decided to save files a little earlier than we planned, so players can continue playing without fear of losing their progress.
Saving in files instead of Windows Registry
Saving in files was one of the most requested features since the game’s release, and now it’s finally here! After the first launch of the game, all of your saves will be automatically transferred to files. You can find them in this directory:
%appdata%\..\LocalLow\niceplay games\Potion Craft\Saves
or
C:\Users\%USERNAME%\AppData\LocalLow\niceplay games\Potion Craft\Saves